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1. idea for new insurance... - in Player Features and Ideas Discussion [original thread]
Insurance is for newbies. Tech II stuff isn't worth insuring for a reason. I think anyway.
- by Commander Din - at 2006.11.22 05:09:00
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2. Power Down - in Player Features and Ideas Discussion [original thread]
Using a cloak would have pretty much the same effect.
- by Commander Din - at 2006.11.22 05:01:00
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3. Nossed - or not to be nossed!?! - in Player Features and Ideas Discussion [original thread]
Your thinking of capacitor batteries? They already have lots of differnt capacitor stuff. Just cap batteries take up alot of cargo space.
- by Commander Din - at 2006.11.22 05:00:00
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4. Pirate Faction Standings and benefits - in Player Features and Ideas Discussion [original thread]
LoL, When I first started Eve, I thought I was going to join up with the Angles and run missions for them. Ah well. But you wouldn't be "set". 0.0 space still has pleanty of player pirates and those pesky alliances that figure they own territori...
- by Commander Din - at 2006.11.22 04:51:00
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5. Reload ALL! ..... Differant AMMO TYPE.. Change ammo quickly - in Player Features and Ideas Discussion [original thread]
Being able to change all the ammo in all of your guns, all at once, could be real handy!
- by Commander Din - at 2006.11.22 04:47:00
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6. STUPID: Livestock and cattle should reproduce in the hanger. - in Player Features and Ideas Discussion [original thread]
You going to buy feed and hey for them too? Maybe hire some farm hands to take care of them and make sure they stay healthy? Maybe setup a ranch inside the hanger? ----- Shoot, for all you know those cows are in cryo sleep!
- by Commander Din - at 2006.11.22 04:45:00
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7. No subject - in Player Features and Ideas Discussion [original thread]
This was meant to be a reply to a topic, not a new one.
- by Commander Din - at 2006.11.22 04:44:00
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8. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Commander Din on 22/11/2006 04:45:44 Edited by: Commander Din on 22/11/2006 04:44:37 ...
- by Commander Din - at 2006.11.22 04:43:00
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9. No subject - in Player Features and Ideas Discussion [original thread]
Edited by: Commander Din on 22/11/2006 04:45:25 ....
- by Commander Din - at 2006.11.22 04:41:00
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10. Tabbed Quickbars - in Player Features and Ideas Discussion [original thread]
I like the Market Quickbar. However, I don't like seeing things like "Isogen" and "Dairy Products" (Things I might like to keep in my quick bar for trading) along with "180mm Autocannon". Especially when I'm going from one character to another (Th...
- by Commander Din - at 2006.11.22 04:41:00
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11. Skilling bores new players... FIX - in Player Features and Ideas Discussion [original thread]
When I started Eve... I was a newb. I thought the same thoughts. "How will I ever catch up!?" A few months down the road, and now I'm an awesome Killing Machine. Ok, so I can only fly Minmatar while a guy who's been playing for years can fly all ...
- by Commander Din - at 2006.11.22 04:31:00
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12. Windows, on the ships... why are they there? - in Player Features and Ideas Discussion [original thread]
Read some of the Eve Stories here on the sight, like "Hands of a Killer" and probably others. There are crews on the ships. Also, the windows look nice.
- by Commander Din - at 2006.11.22 04:26:00
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13. Anchoring patterns - in Player Features and Ideas Discussion [original thread]
You obviously haven't seen some of the Player Owned Stations (P.O.S.s) that are floating around 0.0 space. Of coarse, unless your a member of a corp that owns one, or has a fleet that can get near one... I guess not. However, I can asure you ther...
- by Commander Din - at 2006.11.22 04:24:00
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14. No Point To Corpses... - in Player Features and Ideas Discussion [original thread]
Ok, ok. I must admit, for some reason I enjoy collecting corpses in Eve. It's fun to be able to say you've got the body to someone else in the game... as proof that you killed them. However, while corpses generally are proof that the person died, ...
- by Commander Din - at 2006.11.22 04:20:00
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15. A new way to create group work on missions - in Player Features and Ideas Discussion [original thread]
The idea of needing several ship types needed to complete an agent mission is kinda cool. It would indeed add in a new level of team work to Eve that there isn't right now. Having to take an industrial ship into a dead space zone... and going thr...
- by Commander Din - at 2006.04.14 07:48:00
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16. Player Flown Fighters - in Player Features and Ideas Discussion [original thread]
I thought we would be able to fly fighters from what I read, before they came out. I'd like to be able to fly fighters as well. However, with the comment above about a frigate with a bunch of fighters assinged to it being more usefull.. be really ...
- by Commander Din - at 2006.04.14 07:44:00
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17. Cloaking Bubble Ship - in Player Features and Ideas Discussion [original thread]
I had this same idea just a few days ago. Amazing how the universe works that way. I believe the cloaked ships should behave as cloaked in every way. The only real point I see to this though, would be to allow ships to safe spot and cloak. And we...
- by Commander Din - at 2006.04.14 07:41:00
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18. Stealth Bomber should get free passive targetting - in Player Features and Ideas Discussion [original thread]
I never use Stealth Bombers, but this could definately make them interesting. If they ever come out with probes or something that can detect cloaked ships (something I used to be in favor of, but now could swing either way), I think this would be...
- by Commander Din - at 2006.04.10 11:26:00
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19. Cloaked Players shouldn't appear in local. - in Player Features and Ideas Discussion [original thread]
Originally by: Corisar ya... throw in a silent running and channel hack skill to avoid scanner detection and remove yourself/spy on other channels without detection :) Channel Hacking? The whole point of a cloaked ship is to not send o...
- by Commander Din - at 2006.03.10 03:58:00
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